IN THE REALMS OF THE UNREAL Dungeon synth is the sound of the ancient crypt. The breath of the tomb, that can only be properly conveyed in music that is primitive, necro, lo-fi, forgotten, obscure, and ignored by all of mainstream society...
AN INTERVIEW WITH HIVE SCUM CJ sat down with the grimdark boys of Hive Scum for Glaive: Issue 01. They chat Adepticon, Under the Dice Fest, and why you should be copying their shit.
HHC NEWSLETTER: 03.30.2025 Including - Sandbox Settlements: Prep, Run, and Thrive, Masters of Fantasy - TSR: The Fantasy Factory, and Rando.brine.
HHC NEWSLETTER: 03.16.2025 Including - A Lock With No Key: Designing Obstacles for OSR Play, Painting Squigs While High on Mushrooms, and the Hive Scum Podcast.
HHC NEWSLETTER: 02.23.2025 Including - Genre Language, The Age of VAMPIRES, and Designing Encounters for the OSR: The Myth of the "Balanced" Encounter.
HHC NEWSLETTER: 12.22.2024 Including - Monster Checklist; Roleplaying games aren't about roleplaying; and 1, 10, or 1000000.
HHC NEWSLETTER: 11.23.24 Including - How To Design Good OSR Adventures, The Most Powerful Type of Worldbuilding, and Author x Referee GMs.
HHC NEWSLETTER: 11.16.2024 Including - Encounter Harbingers, BETTER Worldbuilding : Exploration & The Weird Wilderness, and Titles and Honors to Award Your PCs.
HHC NEWSLETTER: 10.13.2024 Including - General Design 101 (The Explorers' Method), There Are Skeletons Within Us, and The Only Two Enemies You'll Ever Need.
HHC NEWSLETTER: 10.05.2024 Including - World Building is a Complimentary but Separate Hobby to RPGs, Tolkien naming his characters, and Good Lore/Bad Lore.