CHAINMAIL: 12.17.2023 Including - Ride the Iceberg, Guide to Crafting Dungeon Traps, and "Rules Elide" And Its Consequences.
CHAINMAIL: 12.09.2023 Including - The Mediocrity of Improvisation; The Best and Most 'Stealable' Mechanics from Tabletop RPGs; and Ground Up Campaign Setting Building, Or: These Goblins Ride...
CHAINMAIL: 12.01.2023 Including - Against Incentive, Toward Better Rewards | Running the Game, and Thoughts on combat-as-sport vs combat-as-war.
CHAINMAIL: 11.24.2023 Including - 7 Myths Everyone Believes About Druids, Sandboxing! | Running the Game, and So You Want To Be A Game Master.
CHAINMAIL: 11.18.2023 Including - The Obliqueness of Real World Place Names, Fix 3 Things To Get Your Players Engaged In Your World!, and 100 Harmless Dungeon Denizens.
CHAINMAIL: 11.11.2023 Including - A Comprehensive Guide to Secret Doors; On Worldbuilding: War, Death, and the Afterlife; and Cowardice, Treachery, Ineptitude, Insanity.
CHAINMAIL: 11.03.2023 Including - What Is Tested?, The Secret to "Balanced" Combat Encounters in D&D 5e, and eXPloration.
CHAINMAIL: 10.28.2023 Including - On the Oracular Power of Dice, Why Are We Fighting?, and Encouraging Scheming.
CHAINMAIL: 10.20.2023 Including - Towards a Taxonomy of 'Trick' Monsters; Stop Hiding Traps; and Motive, Means, and Opportunity.
CHAINMAIL: 10.13.2023 Including - Pooling Your Information, NarraScope 2020: Multiple Role-Playing Groups in a Shared Campaign World, and New Simulationism.